Postural activity and motion sickness among drivers and passengers in a console video game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

21 Scopus citations

Abstract

We investigated the influence of vehicle control (driver vs. passenger) on postural activity and motion sickness in the context of a console video game. Using a yoked control design, individuals participated as driver-passenger dyads. Within dyads, individuals participated alone, with Driver sessions being recorded and played back to corresponding Passengers. Passengers were more likely than Drivers to report motion sickness. During game exposure, Drivers tended to move more than passengers. Yet participants who later became motion sick moved differently than those who did not, with changes in movement variability of the head and torso. The results confirm that control of a simulated vehicle reduces the risk of motion sickness, and that postural instability precedes motion sickness. The results can be used to guide the design of driving simulations and video games.

Original languageEnglish (US)
Title of host publication54th Human Factors and Ergonomics Society Annual Meeting 2010, HFES 2010
Pages1340-1344
Number of pages5
DOIs
StatePublished - Dec 1 2010
Event54th Human Factors and Ergonomics Society Annual Meeting 2010, HFES 2010 - San Francisco, CA, United States
Duration: Sep 27 2010Oct 1 2010

Publication series

NameProceedings of the Human Factors and Ergonomics Society
Volume2
ISSN (Print)1071-1813

Other

Other54th Human Factors and Ergonomics Society Annual Meeting 2010, HFES 2010
Country/TerritoryUnited States
CitySan Francisco, CA
Period9/27/1010/1/10

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