TY - GEN
T1 - Poster
T2 - 7th International IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012
AU - Krum, David M.
AU - Suma, Evan A.
AU - Bolas, Mark
PY - 2012/5/14
Y1 - 2012/5/14
N2 - Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, which causes users standing close to a particular loudspeaker to perceive a collapse of the stereo sound to that singular loudspeaker. We studied if this effect might degrade the presentation of a virtual character, or if this would be prevented by the ventriloquism effect. Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human's voice. Users also expressed a preference for a sound source collocated with the virtual human's mouth rather than a stereo pair. These results provide several design implications for virtual human display systems.
AB - Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, which causes users standing close to a particular loudspeaker to perceive a collapse of the stereo sound to that singular loudspeaker. We studied if this effect might degrade the presentation of a virtual character, or if this would be prevented by the ventriloquism effect. Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human's voice. Users also expressed a preference for a sound source collocated with the virtual human's mouth rather than a stereo pair. These results provide several design implications for virtual human display systems.
KW - B.4.2 [Input/Output and Data Communications]: Input/Output Devices Voice
KW - H.5.1 [Information Systems]: Multimedia Information Systems Artificial, augmented, and virtual realities
UR - http://www.scopus.com/inward/record.url?scp=84860771282&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84860771282&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2012.6184204
DO - 10.1109/3DUI.2012.6184204
M3 - Conference contribution
AN - SCOPUS:84860771282
SN - 9781467312059
T3 - IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings
SP - 147
EP - 148
BT - IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings
Y2 - 4 March 2012 through 5 March 2012
ER -