POCKET: A computer graphies method for identifying and displaying protein cavities and their surrounding amino acids

David G. Levitt, Leonard J. Banaszak

Research output: Contribution to journalArticlepeer-review

273 Scopus citations

Abstract

A new interactive graphics program is described that provides a quick and simple procedure for identifying, displaying, and manipulating the indentations, cavities, or holes in a known protein structure. These regions are defined as, e.g., the X0, y0, Z0 values at which a test sphere of radius r can be placed without touching the centers of any protein atoms, subject to the condition that there is some x < x0 and some x > x0 where the sphere does touch the protein atoms. The surfaces of these pockets are modeled using a modification of the marching cubes algorithm. This modification provides identification of each closed surface so that by "clicking" on any line of the surface, the entire surface can be selected. The surface can be displayed either as a line grid or as a solid surface. After the desired "pocket" has been selected, the amino acid residues and atoms that surround this pocket can be selected and displayed. The protein database that is input can have more than one protein "segment," allowing identification of the pockets at the interface between proteins. The use of the program is illustrated with several specific examples. The program is written in C and requires Silicon Graphics graphics routines.

Original languageEnglish (US)
Pages (from-to)229-234
Number of pages6
JournalJournal of Molecular Graphics
Volume10
Issue number4
DOIs
StatePublished - Dec 1992

Keywords

  • binding
  • ducking
  • enzyme
  • protein
  • surface

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