Abstract
This work expands on process-based accounts of the intersection between play, learning, and failure. We examine middle school and college players navigating Baba Is You, a puzzle-based video game, based on prior scholarship in debugging and problem-solving. We document how players notice deviations, generate causal explanations, and revise their approach when problem-solving. Using qualitative interaction analyses and quantitative sequential analyses, this work shows how players approach the puzzle through persistent tinkering guided by generating causal explanations of game mechanics and providing revision rationales. In addition to nuancing the field's understanding of the relationship between failure and learning, the study has implications for theorizing about and designing for learning through play and problem-solving.
Original language | English (US) |
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Title of host publication | International Collaboration toward Educational Innovation for All |
Subtitle of host publication | Overarching Research, Development, and Practices - 16th International Conference of the Learning Sciences, ICLS 2022 |
Editors | Clark Chinn, Edna Tan, Carol Chan, Yael Kali |
Publisher | International Society of the Learning Sciences (ISLS) |
Pages | 1421-1424 |
Number of pages | 4 |
ISBN (Electronic) | 9781737330653 |
State | Published - 2022 |
Event | 16th International Conference of the Learning Sciences, ICLS 2022 - Virtual, Online, Japan Duration: Jun 6 2022 → Jun 10 2022 |
Publication series
Name | Proceedings of International Conference of the Learning Sciences, ICLS |
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ISSN (Print) | 1814-9316 |
Conference
Conference | 16th International Conference of the Learning Sciences, ICLS 2022 |
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Country/Territory | Japan |
City | Virtual, Online |
Period | 6/6/22 → 6/10/22 |
Bibliographical note
Publisher Copyright:© ISLS.