TY - GEN
T1 - Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
AU - Shim, Kyong Jin
AU - Sharan, Richa
AU - Srivastava, Jaideep
PY - 2010
Y1 - 2010
N2 - In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models for game players. The prediction models provide a projection of player's future performance based on his past performance, which is expected to be a useful addition to existing player performance monitoring tools. First, we show that variations of PECOTA [2] and MARCEL [3], two most popular baseball home run prediction methods, can be used for game player performance prediction. Second, we evaluate the effects of varying lengths of past performance and show that past performance can be a good predictor of future performance up to a certain degree. Third, we show that game players do not regress towards the mean and that prediction models built on buckets using discretization based on binning and histograms lead to higher prediction coverage.
AB - In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models for game players. The prediction models provide a projection of player's future performance based on his past performance, which is expected to be a useful addition to existing player performance monitoring tools. First, we show that variations of PECOTA [2] and MARCEL [3], two most popular baseball home run prediction methods, can be used for game player performance prediction. Second, we evaluate the effects of varying lengths of past performance and show that past performance can be a good predictor of future performance up to a certain degree. Third, we show that game players do not regress towards the mean and that prediction models built on buckets using discretization based on binning and histograms lead to higher prediction coverage.
UR - http://www.scopus.com/inward/record.url?scp=79956292127&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79956292127&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-13672-6_8
DO - 10.1007/978-3-642-13672-6_8
M3 - Conference contribution
AN - SCOPUS:79956292127
SN - 3642136710
SN - 9783642136719
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 71
EP - 80
BT - Advances in Knowledge Discovery and Data Mining - 14th Pacific-Asia Conference, PAKDD 2010, Proceedings
T2 - 14th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2010
Y2 - 21 June 2010 through 24 June 2010
ER -