TY - JOUR
T1 - Physical Activity and Sociodemographic Correlates of Adolescent Exergamers
AU - Barr-Anderson, Daheia J.
AU - Cook, Brian
AU - Loth, Katie
AU - Neumark-Sztainer, Dianne
N1 - Publisher Copyright:
© 2018 The Society for Adolescent Health and Medicine
PY - 2018/5
Y1 - 2018/5
N2 - Purpose: Exergame use (or active video games that promote physical activity [PA]) has the potential to increase PA in youth, but there is a scarcity of information about PA of youth who are current exergamers. The current study examined PA behaviors in exergamers versus nonexergamers. Methods: Adolescents (N = 2,793; mean age = 14.4 ± 2.0 years) participating in EAT 2010 (Eating and Activity in Teens) self-reported sociodemographic characteristics and exergaming and PA behavior. Height and weight were measured. Results: Both male and female exergamers tended to be younger and black compared with nonexergamers (p <.001). Generally, exergamers did not report significantly more PA than nonexergamers, except for female exergamers who engaged in more vigorous PA than female nonexergamers (p <.01; 1.3 ±.05 h/wk vs. 1.6 ±.06 h/wk, respectively). Conclusions: PA behavior in exergamers is similar to PA behavior in nonexergamers. However, when targeting vigorous PA, exergaming may be an innovative and appealing intervention strategy for adolescent girls.
AB - Purpose: Exergame use (or active video games that promote physical activity [PA]) has the potential to increase PA in youth, but there is a scarcity of information about PA of youth who are current exergamers. The current study examined PA behaviors in exergamers versus nonexergamers. Methods: Adolescents (N = 2,793; mean age = 14.4 ± 2.0 years) participating in EAT 2010 (Eating and Activity in Teens) self-reported sociodemographic characteristics and exergaming and PA behavior. Height and weight were measured. Results: Both male and female exergamers tended to be younger and black compared with nonexergamers (p <.001). Generally, exergamers did not report significantly more PA than nonexergamers, except for female exergamers who engaged in more vigorous PA than female nonexergamers (p <.01; 1.3 ±.05 h/wk vs. 1.6 ±.06 h/wk, respectively). Conclusions: PA behavior in exergamers is similar to PA behavior in nonexergamers. However, when targeting vigorous PA, exergaming may be an innovative and appealing intervention strategy for adolescent girls.
KW - Active video games
KW - Screen time
KW - Sedentary behavior
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U2 - 10.1016/j.jadohealth.2017.12.009
DO - 10.1016/j.jadohealth.2017.12.009
M3 - Article
C2 - 29709226
AN - SCOPUS:85046157861
SN - 1054-139X
VL - 62
SP - 630
EP - 632
JO - Journal of Adolescent Health
JF - Journal of Adolescent Health
IS - 5
ER -