TY - GEN
T1 - Perceived egocentric distances in real, image-based, and traditional virtual environments
AU - Willemsen, Peter
AU - Gooch, Amy A.
PY - 2002
Y1 - 2002
N2 - In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.
AB - In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.
UR - https://www.scopus.com/pages/publications/0036116386
UR - https://www.scopus.com/pages/publications/0036116386#tab=citedBy
U2 - 10.1109/VR.2002.996536
DO - 10.1109/VR.2002.996536
M3 - Conference contribution
AN - SCOPUS:0036116386
SN - 0769514928
T3 - Proceedings - Virtual Reality Annual International Symposium
SP - 275
EP - 276
BT - Proceedings - IEEE Virtual Reality, VR 2002
PB - IEEE Computer Society
T2 - 2002 IEEE Virtual Reality, VR 2002
Y2 - 24 March 2002 through 28 March 2002
ER -