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Perceived egocentric distances in real, image-based, and traditional virtual environments

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.

Original languageEnglish (US)
Title of host publicationProceedings - IEEE Virtual Reality, VR 2002
PublisherIEEE Computer Society
Pages275-276
Number of pages2
ISBN (Print)0769514928
DOIs
StatePublished - 2002
Event2002 IEEE Virtual Reality, VR 2002 - Orlando, FL, United States
Duration: Mar 24 2002 → Mar 28 2002

Publication series

NameProceedings - Virtual Reality Annual International Symposium

Conference

Conference2002 IEEE Virtual Reality, VR 2002
Country/TerritoryUnited States
CityOrlando, FL
Period3/24/02 → 3/28/02

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