Perceived egocentric distances in real, image-based, and traditional virtual environments

Peter Willemsen, Amy A. Gooch

Research output: Chapter in Book/Report/Conference proceedingConference contribution

70 Scopus citations

Abstract

In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.

Original languageEnglish (US)
Title of host publicationProceedings - Virtual Reality Annual International Symposium
Pages275-276
Number of pages2
StatePublished - Jan 1 2002
EventVirtual Reality 2002 - Orlando, FL, United States
Duration: Mar 24 2002Mar 28 2002

Other

OtherVirtual Reality 2002
Country/TerritoryUnited States
CityOrlando, FL
Period3/24/023/28/02

Fingerprint

Dive into the research topics of 'Perceived egocentric distances in real, image-based, and traditional virtual environments'. Together they form a unique fingerprint.

Cite this