Abstract
Hiding and seeking are cognitive abilities frequently demonstrated by humans in both real life and video games. To determine to which extent these abilities can be replicated with AI, we introduce a specialized version of the Turing test for hiding and seeking. We then develop a computer agent that passes the test by appearing indistinguishable from human behavior to a panel of human judges. We analyze the AI techniques that enable the agent to imitate human hide-and-seek behavior and their relative contribution to the agent's performance.
Original language | English (US) |
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Article number | 6571220 |
Pages (from-to) | 18-30 |
Number of pages | 13 |
Journal | IEEE Transactions on Computational Intelligence and AI in Games |
Volume | 6 |
Issue number | 1 |
DOIs | |
State | Published - Mar 2014 |
Externally published | Yes |
Keywords
- AI bots
- Turing test
- hide-and-seek behavior