Abstract
Participatory simulations usually aim to bring simulations off screen into a shared physical space with people acting as agents in the simulation. In this paper, we describe considerations and design decisions related to creating a participatory simulation for use in learning settings with restrictions imposed due to the COVID-19 pandemic where typical classroom interactions were no longer allowed. We describe how our design decisions might help children both "dive in"and "step out"to understand more about pollinators and the prairie in spite of various restrictions on how exactly they can interact with each other. Our simulation, Buzz About, uses augmented reality in a multi-device setting to allow learners to explore the impacts of a prairie restoration on local beneficial pollinators from the perspective of a bee. We focus on supporting scenarios where the children may be in a shared space with social-distancing requirements or participating remotely, but synchronously.
Original language | English (US) |
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Title of host publication | Proceedings of Interaction Design and Children, IDC 2021 |
Publisher | Association for Computing Machinery, Inc |
Pages | 577-582 |
Number of pages | 6 |
ISBN (Electronic) | 9781450384520 |
DOIs | |
State | Published - Jun 24 2021 |
Event | 2021 ACM Interaction Design and Children, IDC 2021 - Virtual, Online, Greece Duration: Jun 24 2021 → Jun 30 2021 |
Publication series
Name | Proceedings of Interaction Design and Children, IDC 2021 |
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Conference
Conference | 2021 ACM Interaction Design and Children, IDC 2021 |
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Country/Territory | Greece |
City | Virtual, Online |
Period | 6/24/21 → 6/30/21 |
Bibliographical note
Publisher Copyright:© 2021 Owner/Author.
Keywords
- Augmented Reality
- Children
- Distance Learning
- Learning
- Participatory Simulations