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On the computational complexity of bridgecard

Research output: Contribution to journalArticlepeer-review

Abstract

Bridgecard is a classical trick-taking game utilizing a standard 52-card deck, in which four players in two competing partnerships attempt to “win” each round, i.e. trick. Existing theories and analysis have already attempted to show correlations between system designs and other technical issues with parts of the game, specifically the “Bidding” phase, but this paper will be the first to attempt to initiate a theoretical study on this game by formulating it into an optimization problem. This paper will provide both an analysis of the computational complexity of the problem, and propose exact, as well as, approximation algorithms.

Original languageEnglish (US)
Pages (from-to)196-217
Number of pages22
JournalJournal of Combinatorial Optimization
Volume31
Issue number1
DOIs
StatePublished - Jan 1 2016
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2014, Springer Science+Business Media New York.

Keywords

  • Approximation algorithm
  • Bridgecard
  • Computational complexity

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