TY - JOUR
T1 - Newly minted
T2 - Non-fungible tokens and the commodification of fandom
AU - Zaucha, Trevor
AU - Agur, Colin
N1 - Publisher Copyright:
© The Author(s) 2022.
PY - 2022
Y1 - 2022
N2 - Non-fungible tokens (NFTs) exist today as a component of a broader, ever-evolving financial environment in which questions of value, ownership, and intention are characterized by their ambiguity. This article considers Dapper Labs “NBA Top Shot,” a blockchain-backed website inviting NBA fans to join in “a new era in fandom” wherein they may acquire NFTs of NBA highlights by opening “packs,” which are functionally similar to trading cards. NFTs reflect the pressures of market forces, as well as increased cultural and economic emphasis on marketization, financialization, commodification, and the ubiquity of gambling-like designs and interactions. Furthermore, this study explores tensions present in differing intentions for the NBA Top Shot platform and Discord server, the diffuse nature of user conversations (a nature that disregards topical boundaries), and audience attention toward marketization and investment interests. The commodification of the NBA fan experience illustrates a shared social pressure to more readily think of one’s life, interactions, and consumptive behaviors through the lens of the investor, fostering financial attitudes that normalize instability and encourage risk-taking beyond the scope of a platform where purchase-dependent interactions serve as a source of joy and social experience in a venue representing a perceived electronic gold rush.
AB - Non-fungible tokens (NFTs) exist today as a component of a broader, ever-evolving financial environment in which questions of value, ownership, and intention are characterized by their ambiguity. This article considers Dapper Labs “NBA Top Shot,” a blockchain-backed website inviting NBA fans to join in “a new era in fandom” wherein they may acquire NFTs of NBA highlights by opening “packs,” which are functionally similar to trading cards. NFTs reflect the pressures of market forces, as well as increased cultural and economic emphasis on marketization, financialization, commodification, and the ubiquity of gambling-like designs and interactions. Furthermore, this study explores tensions present in differing intentions for the NBA Top Shot platform and Discord server, the diffuse nature of user conversations (a nature that disregards topical boundaries), and audience attention toward marketization and investment interests. The commodification of the NBA fan experience illustrates a shared social pressure to more readily think of one’s life, interactions, and consumptive behaviors through the lens of the investor, fostering financial attitudes that normalize instability and encourage risk-taking beyond the scope of a platform where purchase-dependent interactions serve as a source of joy and social experience in a venue representing a perceived electronic gold rush.
KW - Commodification
KW - fandom
KW - financialization
KW - gamble-play
KW - marketization
KW - non-fungible tokens
KW - political economy
UR - http://www.scopus.com/inward/record.url?scp=85127328217&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85127328217&partnerID=8YFLogxK
U2 - 10.1177/14614448221080481
DO - 10.1177/14614448221080481
M3 - Article
AN - SCOPUS:85127328217
SN - 1461-4448
JO - New Media and Society
JF - New Media and Society
ER -