Near-exhaustive precomputation of secondary cloth effects

Kim Doyub Kim, Koh Woojong Koh, Narain Rahul Narain, Fatahalian Kayvon Fatahalian, Treuille Adrien Treuille, F. O.Brien James

Research output: Contribution to journalArticlepeer-review

42 Scopus citations

Abstract

The central argument against data-driven methods in computer graphics rests on the curse of dimensionality: it is intractable to precompute "everything" about a complex space. In this paper, we challenge that assumption by using several thousand CPU-hours to perform a massive exploration of the space of secondary clothing effects on a character animated through a large motion graph. Our system continually explores the phase space of cloth dynamics, incrementally constructing a secondary cloth motion graph that captures the dynamics of the system. We find that it is possible to sample the dynamical space to a low visual error tolerance and that secondary motion graphs containing tens of gigabytes of raw mesh data can be compressed down to only tens of megabytes. These results allow us to capture the effect of high-resolution, off-line cloth simulation for a rich space of character motion and deliver it efficiently as part of an interactive application.

Original languageEnglish (US)
Article number87
JournalACM Transactions on Graphics
Volume32
Issue number4
DOIs
StatePublished - Jul 2013

Keywords

  • Cloth simulation
  • Data-driven animation
  • Video games

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