TY - JOUR
T1 - NanoAdventure
T2 - Development of a Text-Based Adventure Game in English, Spanish, and Chinese for Communicating about Nanotechnology and the Nanoscale
AU - Hudson-Smith, Natalie V.
AU - Alvarez-Reyes, Wilanyi
AU - Yao, Xiaoxiao
AU - He, Jiayi
AU - Rodriguez, Rebeca Sarahi
AU - Mitchell, Stephanie
AU - Matar Abed, Mahmoud
AU - Spanolios, Eleni
AU - Krause, Miriam O.P.
AU - Haynes, Christy L.
N1 - Publisher Copyright:
© 2023 American Chemical Society and Division of Chemical Education, Inc.
PY - 2023/6/13
Y1 - 2023/6/13
N2 - Video games and immersive, narrative experiences are often called upon to help students understand difficult scientific concepts, such as sense of scale. However, the development of educational video games requires expertise and, frequently, a sizable budget. Here, we report on the use of an interactive text-style video game, NanoAdventure, to communicate about sense of scale and nanotechnology to the public. NanoAdventure was developed on an open-source, free-to-use platform with simple coding and enhanced with free or low-cost assets. NanoAdventure was launched in three languages (English, Spanish, Chinese) and compared to textbook-style and blog-style control texts in a randomized study. Participants answered questions on their knowledge of nanotechnology and their attitudes toward nanotechnology before and after reading one randomly assigned text (textbook, blog, or NanoAdventure game). Our results demonstrate that interactive fiction is effective in communicating about sense of scale and nanotechnology as well as the relevance of nanotechnology to a general public. NanoAdventure was found to be the most “fun” and easy to read of all text styles by participants in a randomized trial. Here, we make the case for interactive “Choose Your Own Adventure” style games as another effective tool among educational game models for chemistry and science communication.
AB - Video games and immersive, narrative experiences are often called upon to help students understand difficult scientific concepts, such as sense of scale. However, the development of educational video games requires expertise and, frequently, a sizable budget. Here, we report on the use of an interactive text-style video game, NanoAdventure, to communicate about sense of scale and nanotechnology to the public. NanoAdventure was developed on an open-source, free-to-use platform with simple coding and enhanced with free or low-cost assets. NanoAdventure was launched in three languages (English, Spanish, Chinese) and compared to textbook-style and blog-style control texts in a randomized study. Participants answered questions on their knowledge of nanotechnology and their attitudes toward nanotechnology before and after reading one randomly assigned text (textbook, blog, or NanoAdventure game). Our results demonstrate that interactive fiction is effective in communicating about sense of scale and nanotechnology as well as the relevance of nanotechnology to a general public. NanoAdventure was found to be the most “fun” and easy to read of all text styles by participants in a randomized trial. Here, we make the case for interactive “Choose Your Own Adventure” style games as another effective tool among educational game models for chemistry and science communication.
KW - Educational Video Games
KW - Interactive Fiction
KW - Nanotechnology
KW - Scale
KW - Text-Based Video Games
UR - http://www.scopus.com/inward/record.url?scp=85159565374&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85159565374&partnerID=8YFLogxK
U2 - 10.1021/acs.jchemed.3c00042
DO - 10.1021/acs.jchemed.3c00042
M3 - Article
C2 - 38221949
AN - SCOPUS:85159565374
SN - 0021-9584
VL - 100
SP - 2269
EP - 2280
JO - Journal of Chemical Education
JF - Journal of Chemical Education
IS - 6
ER -