Spatial navigation of virtual environments often requires different categories of navigation actions. In this paper, we describe a mapping between different forms of navigation and multimodal interactions to accomplish the actions. We select and define three forms of navigation, identify characteristics of those forms, and describe interactions that were selected to match those characteristics. We developed these mappings within a multidisplay, semi-immersive environment assembled from commodity components, with a goal of supporting use of similar semiimmersive environments in operational settings. In designing the interaction mappings, we considered both the constraints imposed by the environment as well as likely tasks of the targeted user populations. The goal of creating the mappings is to enable fast, natural, and efficient interactions, and minimize attention shifting.
|Original language||English (US)|
|Title of host publication||Proceedings - 2018 IEEE International Conference on Cognitive and Computational Aspects of Situation Management, CogSIMA 2018|
|Editors||Odd Erik Gundersen, Christian Lebiere, Galina L. Rogova, Ken Baclawski, Andrea Salfinger|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||6|
|State||Published - Jul 31 2018|
|Event||8th IEEE International Conference on Cognitive and Computational Aspects of Situation Management, CogSIMA 2018 - Boston, United States|
Duration: Jun 11 2018 → Jun 14 2018
|Name||Proceedings - 2018 IEEE International Conference on Cognitive and Computational Aspects of Situation Management, CogSIMA 2018|
|Other||8th IEEE International Conference on Cognitive and Computational Aspects of Situation Management, CogSIMA 2018|
|Period||6/11/18 → 6/14/18|
Bibliographical noteFunding Information:
This research was performed in connection with contract FA8650-14-C-6537 with the Air Force Research Laboratory (AFRL). The authors would like to thank Spencer Lynch and Stacy Pfautz of Aptima, and Brian Donnelly and Terry Stanard of the AFRL, for their contributions and guidance of this work.
© 2018 IEEE.
- command and control
- multimodal interaction
- semi-immersive environments
- spatial navigation