Abstract
In undergraduate transportation engineering courses, traffic assignment is a difficult concept for instructors to teach and for students to learn because the concept involves advanced mathematical modeling and computations. A multiplayer game, called multiagent route choice, is designed to engage students in making route choices so that they can visualize how traffic gradually reaches a user equilibrium. In addition, the Braess paradox phenomenon, a concept not generally taught in undergraduate transportation courses, is embedded in the game for students to explore. A before-and-after comparison and a case-control study are performed to evaluate the effectiveness of the game as a curriculum tool. The impact of students' learning preferences is also investigated.
Original language | English (US) |
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Pages (from-to) | 55-63 |
Number of pages | 9 |
Journal | Transportation Research Record |
Volume | 2480 |
DOIs | |
State | Published - 2015 |