MOF: Creating an educational game on nanotechnology through simulation-driven optimization

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we introduce an optimization-based approach for creating a simulation-driven game designed to teach players about nano-technology. We focus our effort on Metal-Organic Frameworks (MOFs), a new class of nano-materials used for a wide variety of safety, filtering, and manufacturing tasks. In particular, we design a tool to allow users to create their own unique MOFs, introduce a new form of interactive simulation of MOF structures, and validate our new simulation model with existing offline chemical simulation techniques. We combine our new design tool and simulation technique into a simple game called Master of Filtering, designed to let players design and test brand new MOFs within an interactive game setting. Following an optimization-driven approach, we are able to generate an initiative scoring mechanism such as higher scores in the game are positively correlated with better key chemical properties of the user-designed MOFs.

Original languageEnglish (US)
Title of host publicationProceedings - Motion in Games 2016
Subtitle of host publication9th International Conference on Motion in Games, MIG 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages39-48
Number of pages10
ISBN (Electronic)9781450345927
DOIs
StatePublished - Oct 10 2016
Event9th International Conference on Motion in Games, MIG 2016 - San Francisco, United States
Duration: Oct 10 2016Oct 12 2016

Publication series

NameProceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016

Other

Other9th International Conference on Motion in Games, MIG 2016
Country/TerritoryUnited States
CitySan Francisco
Period10/10/1610/12/16

Bibliographical note

Publisher Copyright:
© 2016 Copyright held by the owner/author(s).

Keywords

  • Nanotechnology
  • Physically-based simulation
  • Procedural game generation

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