Abstract
Videogames are prevalent in modern society. Despite common opinion,
videogame use is no longer restricted to specific demographic
profiles. There are even new movements striving to incorporate gaming
and videogames into K-12 and higher education. Libraries across
the country have begun incorporating videogames into their collections
to address user demand, complement curriculum, and support
research. Unfortunately, although there is an obvious need, the library
literature lacks extensive discussion of the types of resources available
to aid librarians with videogame cataloging questions, collection
development issues, and reference requests. The open Web is
home to a wide variety of free videogame-related resources, some
better than others. This review will explore one of these Web sites:
MobyGames
videogame use is no longer restricted to specific demographic
profiles. There are even new movements striving to incorporate gaming
and videogames into K-12 and higher education. Libraries across
the country have begun incorporating videogames into their collections
to address user demand, complement curriculum, and support
research. Unfortunately, although there is an obvious need, the library
literature lacks extensive discussion of the types of resources available
to aid librarians with videogame cataloging questions, collection
development issues, and reference requests. The open Web is
home to a wide variety of free videogame-related resources, some
better than others. This review will explore one of these Web sites:
MobyGames
Original language | English (US) |
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Pages (from-to) | 44 |
Number of pages | 49 |
Journal | The Charleston Advisor |
Volume | 14 |
Issue number | 2 |
State | Published - 2012 |