Memory Task Performance Across Augmented and Virtual Reality

Peter Willemsen, William Jaros, Charles McGregor, Edward P Downs, Maranda Berndt, Alexander Passofaro

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

As commodity virtual reality and augmented reality hardware becomes more accessible, the opportunity to use these systems for learning and training will increase. This study provides an exploratory look at performance differences for a simple memory matching task across four different technologies that could easily be used for learning and training. We compare time and number of attempts to successfully complete a memory matching game across virtual reality, augmented reality, a large touchscreen table-Top display and a real environment. The results indicate that participants took more time to complete the task in both the augmented reality and real conditions. Augmented reality and real environments were statistically different than the fastest two conditions, which occurred in the virtual reality and table-Top touch display conditions.

Original languageEnglish (US)
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages723-724
Number of pages2
ISBN (Print)9781538633656
DOIs
StatePublished - Aug 24 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: Mar 18 2018Mar 22 2018

Other

Other25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
CountryGermany
CityReutlingen
Period3/18/183/22/18

Fingerprint

Augmented reality
Augmented Reality
Virtual Reality
Virtual reality
Data storage equipment
Tabletop
Display
Display devices
Touch screens
Hardware
Game
Learning
Training

Keywords

  • Human-centered computing [Human computer interaction (HCI)]: Empirical studies in HCI-[Applied computing]: Education-Interactive learning environments

Cite this

Willemsen, P., Jaros, W., McGregor, C., Downs, E. P., Berndt, M., & Passofaro, A. (2018). Memory Task Performance Across Augmented and Virtual Reality. In F. Steinicke, B. Thomas, K. Kiyokawa, & G. Welch (Eds.), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings (pp. 723-724). [8446457] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR.2018.8446457

Memory Task Performance Across Augmented and Virtual Reality. / Willemsen, Peter; Jaros, William; McGregor, Charles; Downs, Edward P; Berndt, Maranda; Passofaro, Alexander.

25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings. ed. / Frank Steinicke; Bruce Thomas; Kiyoshi Kiyokawa; Greg Welch. Institute of Electrical and Electronics Engineers Inc., 2018. p. 723-724 8446457.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Willemsen, P, Jaros, W, McGregor, C, Downs, EP, Berndt, M & Passofaro, A 2018, Memory Task Performance Across Augmented and Virtual Reality. in F Steinicke, B Thomas, K Kiyokawa & G Welch (eds), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings., 8446457, Institute of Electrical and Electronics Engineers Inc., pp. 723-724, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Reutlingen, Germany, 3/18/18. https://doi.org/10.1109/VR.2018.8446457
Willemsen P, Jaros W, McGregor C, Downs EP, Berndt M, Passofaro A. Memory Task Performance Across Augmented and Virtual Reality. In Steinicke F, Thomas B, Kiyokawa K, Welch G, editors, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2018. p. 723-724. 8446457 https://doi.org/10.1109/VR.2018.8446457
Willemsen, Peter ; Jaros, William ; McGregor, Charles ; Downs, Edward P ; Berndt, Maranda ; Passofaro, Alexander. / Memory Task Performance Across Augmented and Virtual Reality. 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings. editor / Frank Steinicke ; Bruce Thomas ; Kiyoshi Kiyokawa ; Greg Welch. Institute of Electrical and Electronics Engineers Inc., 2018. pp. 723-724
@inproceedings{657be209cfc344c19a95d7d998b1c6c8,
title = "Memory Task Performance Across Augmented and Virtual Reality",
abstract = "As commodity virtual reality and augmented reality hardware becomes more accessible, the opportunity to use these systems for learning and training will increase. This study provides an exploratory look at performance differences for a simple memory matching task across four different technologies that could easily be used for learning and training. We compare time and number of attempts to successfully complete a memory matching game across virtual reality, augmented reality, a large touchscreen table-Top display and a real environment. The results indicate that participants took more time to complete the task in both the augmented reality and real conditions. Augmented reality and real environments were statistically different than the fastest two conditions, which occurred in the virtual reality and table-Top touch display conditions.",
keywords = "Human-centered computing [Human computer interaction (HCI)]: Empirical studies in HCI-[Applied computing]: Education-Interactive learning environments",
author = "Peter Willemsen and William Jaros and Charles McGregor and Downs, {Edward P} and Maranda Berndt and Alexander Passofaro",
year = "2018",
month = "8",
day = "24",
doi = "10.1109/VR.2018.8446457",
language = "English (US)",
isbn = "9781538633656",
pages = "723--724",
editor = "Frank Steinicke and Bruce Thomas and Kiyoshi Kiyokawa and Greg Welch",
booktitle = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

TY - GEN

T1 - Memory Task Performance Across Augmented and Virtual Reality

AU - Willemsen, Peter

AU - Jaros, William

AU - McGregor, Charles

AU - Downs, Edward P

AU - Berndt, Maranda

AU - Passofaro, Alexander

PY - 2018/8/24

Y1 - 2018/8/24

N2 - As commodity virtual reality and augmented reality hardware becomes more accessible, the opportunity to use these systems for learning and training will increase. This study provides an exploratory look at performance differences for a simple memory matching task across four different technologies that could easily be used for learning and training. We compare time and number of attempts to successfully complete a memory matching game across virtual reality, augmented reality, a large touchscreen table-Top display and a real environment. The results indicate that participants took more time to complete the task in both the augmented reality and real conditions. Augmented reality and real environments were statistically different than the fastest two conditions, which occurred in the virtual reality and table-Top touch display conditions.

AB - As commodity virtual reality and augmented reality hardware becomes more accessible, the opportunity to use these systems for learning and training will increase. This study provides an exploratory look at performance differences for a simple memory matching task across four different technologies that could easily be used for learning and training. We compare time and number of attempts to successfully complete a memory matching game across virtual reality, augmented reality, a large touchscreen table-Top display and a real environment. The results indicate that participants took more time to complete the task in both the augmented reality and real conditions. Augmented reality and real environments were statistically different than the fastest two conditions, which occurred in the virtual reality and table-Top touch display conditions.

KW - Human-centered computing [Human computer interaction (HCI)]: Empirical studies in HCI-[Applied computing]: Education-Interactive learning environments

UR - http://www.scopus.com/inward/record.url?scp=85053829421&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85053829421&partnerID=8YFLogxK

U2 - 10.1109/VR.2018.8446457

DO - 10.1109/VR.2018.8446457

M3 - Conference contribution

SN - 9781538633656

SP - 723

EP - 724

BT - 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

A2 - Steinicke, Frank

A2 - Thomas, Bruce

A2 - Kiyokawa, Kiyoshi

A2 - Welch, Greg

PB - Institute of Electrical and Electronics Engineers Inc.

ER -