Making Learning Fun: Gaming in Radiology Education

  • Omer Awan
  • , Courtney Dey
  • , Hayden Salts
  • , J. Brian
  • , Joseph Fotos
  • , Eric Royston
  • , M. Braileanu
  • , E. Ghobadi
  • , J. Powell
  • , Charlotte Chung
  • , William Auffermann

Research output: Contribution to journalArticlepeer-review

Abstract

With continued technologic advances, it is not surprising that gaming techniques are increasingly being used in radiology residency programs. This comprehensive review on gaming in radiology education offers insight into the importance of gaming, types of games and principles utilized in gaming, as well as applications that are inherent in artificial intelligence and continued medical education. The advantages and disadvantages of gaming will be considered, as well as barriers to successful adoption of gaming.

Original languageEnglish (US)
Pages (from-to)1127-1136
Number of pages10
JournalAcademic radiology
Volume26
Issue number8
DOIs
StatePublished - Aug 2019
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2019 The Association of University Radiologists

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Gaming
  • Interactive learning
  • Radiology education

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