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Low-end XR practices for libraries

  • Plamen Miltenoff
  • , Kate Borowske

Research output: Chapter in Book/Report/Conference proceeding › Chapter

Abstract

This chapter presents and discusses a review and comparison of low-end 360-degree and extended reality (XR) practices. The goal of the chapter is to assist both technologically and organizationally with the ubiquitous acceptance of these two technologies as part of the move toward immersive teaching and learning. The chapter shares an overview of rather fluctuant terminology: 360-degree videos and images, virtual reality, augmented reality, mixed reality, extended reality, immersive teaching, and immersive learning. Fostering and accepting a standardized and understandable terminology is an important part of the application process of these technologies to enable immersive teaching and learning. Furthermore, this chapter will argue the importance of a low-end approach toward immersive teaching and learning due to constraints of various characters and as a part of the scalable construct of immersive teaching and learning in academic libraries and respectively on campus.

Original languageEnglish (US)
Title of host publicationHandbook of Research on Knowledge and Organization Systems in Library and Information Science
PublisherIGI Global
Pages88-102
Number of pages15
ISBN (Electronic)9781799872597
ISBN (Print)9781799872580
DOIs
StatePublished - Jun 25 2021
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2021, IGI Global.

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