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Just-in-time, viable, 3D avatars from scans
Andrew Feng
,
Evan Suma
, Ari Shapiro
Research output
:
Chapter in Book/Report/Conference proceeding
›
Conference contribution
4
Scopus citations
Overview
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Keyphrases
3D Avatar
100%
3D Character
33%
3D Construction
33%
3D Model
33%
Artist Interventions
33%
Augmentative Communication
33%
Augmented Reality Games
33%
Automatic Processes
33%
Character Creation
33%
Digital Avatar
33%
Emotional Speech
33%
Human Subjects
66%
Interactive 3D
33%
Just-in-time
100%
Photorealistic
33%
Photorealistic Models
33%
Simulation Game
33%
Technical Knowledge
33%
Time Use
33%
Virtual Characters
33%
Virtual Reality
33%
Arts and Humanities
3-D model
33%
3D artist
33%
Avatar
100%
Digital
33%
Human subjects
66%
Interactive
33%
Just in Time
100%
Technical Knowledge
33%
venues
33%
Virtual
66%
Computer Science
Augmented Reality
33%
Interactive
33%
Just-in-Time
100%
Shelf Hardware
33%
Technical Knowledge
33%
Virtual Reality
33%