Abstract
We demonstrate a system that can generate a photorealistic, interactive 3-D character from a human subject that is capable of movement, emotion, speech, and gesture in less than 20 min without the need for 3-D artist intervention or specialized technical knowledge through a near automatic process. Our method uses mostly commodity or off-the-shelf hardware. We demonstrate the just-in-time use of generating such 3-D models for virtual and augmented reality, games, simulation, and communication. We anticipate that the inexpensive generation of such photorealistic models will be useful in many venues where a just-in-time 3-D reconstructions of digital avatars that resemble particular human subjects is necessary.
Original language | English (US) |
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Article number | e1769 |
Journal | Computer Animation and Virtual Worlds |
Volume | 28 |
Issue number | 3-4 |
DOIs | |
State | Published - May 1 2017 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:Copyright © 2017 John Wiley & Sons, Ltd.
Keywords
- 3-D scanning
- avatar
- character