Just-in-time, viable, 3-D avatars from scans

Andrew Feng, Evan Suma Rosenberg, Ari Shapiro

Research output: Contribution to journalArticlepeer-review

14 Scopus citations

Abstract

We demonstrate a system that can generate a photorealistic, interactive 3-D character from a human subject that is capable of movement, emotion, speech, and gesture in less than 20 min without the need for 3-D artist intervention or specialized technical knowledge through a near automatic process. Our method uses mostly commodity or off-the-shelf hardware. We demonstrate the just-in-time use of generating such 3-D models for virtual and augmented reality, games, simulation, and communication. We anticipate that the inexpensive generation of such photorealistic models will be useful in many venues where a just-in-time 3-D reconstructions of digital avatars that resemble particular human subjects is necessary.

Original languageEnglish (US)
Article numbere1769
JournalComputer Animation and Virtual Worlds
Volume28
Issue number3-4
DOIs
StatePublished - May 1 2017
Externally publishedYes

Bibliographical note

Publisher Copyright:
Copyright © 2017 John Wiley & Sons, Ltd.

Keywords

  • 3-D scanning
  • avatar
  • character

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