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It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning

  • Nidhi Nasiar
  • , Andres F. Zambrano
  • , Jaclyn Ocumpaugh
  • , Stephen Hutt
  • , Alexis Goslen
  • , Jonathan Rowe
  • , James Lester
  • , Nathan Henderson
  • , Eric Wiebe
  • , Kristy Boyer
  • , Bradford Mott

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

Game-based learning offers rich learning opportunities, but open-ended games make it difficult to identify struggling students. Prior work compares student paths to a single expert’s “golden path.” This effort focuses on efficiency, but additional pathways may be required for learning. We examine data from middle schoolers who played Crystal Island, a learning game for microbiology. Results show higher learning gains for students with exploratory behaviors, with interactions between prior knowledge and frustration. Results have implications for designing adaptive scaffolding for learning and affective regulation.

Original languageEnglish (US)
Title of host publicationArtificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky - 24th International Conference, AIED 2023, Proceedings
EditorsNing Wang, Genaro Rebolledo-Mendez, Vania Dimitrova, Noboru Matsuda, Olga C. Santos
PublisherSpringer Science and Business Media Deutschland GmbH
Pages497-503
Number of pages7
ISBN (Print)9783031363351
DOIs
StatePublished - 2023
Externally publishedYes
Event24th International Conference on Artificial Intelligence in Education , AIED 2023 Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky - Tokyo, Japan
Duration: Jul 3 2023 → Jul 7 2023

Publication series

NameCommunications in Computer and Information Science
Volume1831 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference24th International Conference on Artificial Intelligence in Education , AIED 2023 Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky
Country/TerritoryJapan
CityTokyo
Period7/3/23 → 7/7/23

Bibliographical note

Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Game-based learning
  • frustration
  • pathways

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