Abstract
Game-based learning offers rich learning opportunities, but open-ended games make it difficult to identify struggling students. Prior work compares student paths to a single expert’s “golden path.” This effort focuses on efficiency, but additional pathways may be required for learning. We examine data from middle schoolers who played Crystal Island, a learning game for microbiology. Results show higher learning gains for students with exploratory behaviors, with interactions between prior knowledge and frustration. Results have implications for designing adaptive scaffolding for learning and affective regulation.
| Original language | English (US) |
|---|---|
| Title of host publication | Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky - 24th International Conference, AIED 2023, Proceedings |
| Editors | Ning Wang, Genaro Rebolledo-Mendez, Vania Dimitrova, Noboru Matsuda, Olga C. Santos |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 497-503 |
| Number of pages | 7 |
| ISBN (Print) | 9783031363351 |
| DOIs | |
| State | Published - 2023 |
| Externally published | Yes |
| Event | 24th International Conference on Artificial Intelligence in Education , AIED 2023 Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky - Tokyo, Japan Duration: Jul 3 2023 → Jul 7 2023 |
Publication series
| Name | Communications in Computer and Information Science |
|---|---|
| Volume | 1831 CCIS |
| ISSN (Print) | 1865-0929 |
| ISSN (Electronic) | 1865-0937 |
Conference
| Conference | 24th International Conference on Artificial Intelligence in Education , AIED 2023 Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky |
|---|---|
| Country/Territory | Japan |
| City | Tokyo |
| Period | 7/3/23 → 7/7/23 |
Bibliographical note
Publisher Copyright:© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Game-based learning
- frustration
- pathways
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