Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR Usage

Qiao Jin, Saba Kawas, Stuti Arora, Ye Yuan, Svetlana Yarosh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual Reality (VR) has emerged as a transformative technology to revolutionize education, socialization, and entertainment. However, alongside its promising applications, concerns about potential risks, particularly for young children, have surfaced. We conducted a survey and interview study with 55 parents and 67 children aged 7-13, to identify ethical concerns and design considerations for VR usage in youth populations. This study contributes to the HCI community by providing empirical insights into the ethical concerns surrounding children's VR usage, as viewed from both children's and their parents' perspectives. These insights stem directly from their perceptions of the risks, benefits, and considerations associated with VR across various usage scenarios. Additionally, our research offers valuable design and research implications for the development of responsible VR practices that balance the advantages and potential risks for children and their families.

Original languageEnglish (US)
Title of host publicationProceedings of ACM Interaction Design and Children Conference
Subtitle of host publicationInclusive Happiness, IDC 2024
PublisherAssociation for Computing Machinery, Inc
Pages436-454
Number of pages19
ISBN (Electronic)9798400704420
StatePublished - Jun 17 2024
Event23rd Annual ACM Interaction Design and Children Conference, IDC 2024 - Delft, Netherlands
Duration: Jun 17 2024Jun 20 2024

Publication series

NameProceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024

Conference

Conference23rd Annual ACM Interaction Design and Children Conference, IDC 2024
Country/TerritoryNetherlands
CityDelft
Period6/17/246/20/24

Bibliographical note

Publisher Copyright:
© 2024 ACM.

Keywords

  • Children
  • Ethic
  • Ethical Concerns
  • Family
  • Social VR
  • Virtual Reality

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