Abstract
Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). Presence, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying responses and susceptibility to user bias. Inspired by the existing literature on the relationship between presence and human performance, the proposed methodology systematically measures a user's reaction time to a visual stimulus as they interact within a manipulated MR environment. We explore the user reaction time as a quantity that can be easily measured using the systemic tools available in modern MR devices. We conducted an exploratory study (N = 40) with two experiments designed to alter the users' sense of presence by manipulating place illusion and plausibility illusion. We found a significant correlation between presence scores and reaction times with a correlation coefficient -0.65, suggesting that users with a higher sense of presence responded more swiftly to stimuli. We develop a model that estimates a user's presence level using the reaction time values with high accuracy of up to 80%. While our study suggests that reaction time can be used as a measure of presence, further investigation is needed to improve the accuracy of the model.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 5976-5992 |
| Number of pages | 17 |
| Journal | IEEE Transactions on Visualization and Computer Graphics |
| Volume | 30 |
| Issue number | 9 |
| DOIs | |
| State | Published - 2024 |
Bibliographical note
Publisher Copyright:© 1995-2012 IEEE.
Keywords
- Mixed reality
- presence
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