TY - JOUR
T1 - Investigating the Correlation Between Presence and Reaction Time in Mixed Reality
AU - Chandio, Yasra
AU - Bashir, Noman
AU - Interrante, Victoria
AU - Anwar, Fatima M.
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2024
Y1 - 2024
N2 - Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). Presence, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying responses and susceptibility to user bias. Inspired by the existing literature on the relationship between presence and human performance, the proposed methodology systematically measures a user's reaction time to a visual stimulus as they interact within a manipulated MR environment. We explore the user reaction time as a quantity that can be easily measured using the systemic tools available in modern MR devices. We conducted an exploratory study (N = 40) with two experiments designed to alter the users' sense of presence by manipulating place illusion and plausibility illusion. We found a significant correlation between presence scores and reaction times with a correlation coefficient -0.65, suggesting that users with a higher sense of presence responded more swiftly to stimuli. We develop a model that estimates a user's presence level using the reaction time values with high accuracy of up to 80%. While our study suggests that reaction time can be used as a measure of presence, further investigation is needed to improve the accuracy of the model.
AB - Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). Presence, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying responses and susceptibility to user bias. Inspired by the existing literature on the relationship between presence and human performance, the proposed methodology systematically measures a user's reaction time to a visual stimulus as they interact within a manipulated MR environment. We explore the user reaction time as a quantity that can be easily measured using the systemic tools available in modern MR devices. We conducted an exploratory study (N = 40) with two experiments designed to alter the users' sense of presence by manipulating place illusion and plausibility illusion. We found a significant correlation between presence scores and reaction times with a correlation coefficient -0.65, suggesting that users with a higher sense of presence responded more swiftly to stimuli. We develop a model that estimates a user's presence level using the reaction time values with high accuracy of up to 80%. While our study suggests that reaction time can be used as a measure of presence, further investigation is needed to improve the accuracy of the model.
KW - Mixed reality
KW - presence
UR - http://www.scopus.com/inward/record.url?scp=85173343138&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85173343138&partnerID=8YFLogxK
U2 - 10.1109/TVCG.2023.3319563
DO - 10.1109/TVCG.2023.3319563
M3 - Article
C2 - 37751337
AN - SCOPUS:85173343138
SN - 1077-2626
VL - 30
SP - 5976
EP - 5992
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 9
ER -