Interactive virtual client for teaching occupational therapy evaluative processes

Sharon Stansfield, Tom Butkiewicz, Evan Suma Rosenberg, Marilyn Kane

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

In this paper, we describe our current work in developing a computer-based educational tool for Occupational Therapy students learning client evaluation techniques. The software is dialog-based and allows the student to interact with a virtual client. Students carry out an evaluation, following the appropriate procedures and assessing both the client's physical and emotional state as they proceed. Students' actions are saved to a file for instructor and self evaluation of their performance. The software is being developed using the Source® game engine SDK developed by Valve™.

Original languageEnglish (US)
Title of host publicationASSETS 2005 - The Seventh International ACM SIGACCESS Conference on Computers and Accessibility
Pages186-187
Number of pages2
DOIs
StatePublished - Dec 1 2005
Externally publishedYes
EventASSETS 2005 - The Seventh International ACM SIGACCESS Conference on Computers and Accessibility - Baltimore, MD, United States
Duration: Oct 9 2005Oct 12 2005

Publication series

NameASSETS 2005 - The Seventh International ACM SIGACCESS Conference on Computers and Accessibility

Other

OtherASSETS 2005 - The Seventh International ACM SIGACCESS Conference on Computers and Accessibility
CountryUnited States
CityBaltimore, MD
Period10/9/0510/12/05

Keywords

  • Interactive educational tool
  • Occupational Therapy assessment
  • Virtual patient

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