@inproceedings{590ef243ec064cc2847fe87c2cd0a74e,
title = "Interactive game-based rehabilitation using the Microsoft Kinect",
abstract = "Using video games in rehabilitation settings has the potential to provide patients with fun and motivating exercise tools. Within the Medical VR and MxR groups at the USC Institute for Creative Technologies, we have been leveraging the technology of the Microsoft Kinect 3D depth-sensing camera. Our Kinect-based rehabilitation game {"}JewelMine{"} consists of a set of static balance training exercises which encourage the players to reach out of their base of support. We plan to demonstrate a sophisticated post-session analysis tool and several content themes which can be changed dynamically during a therapy session.",
keywords = "Virtual reality, balance training, full-body tracking, physical therapy, rehabilitation",
author = "Belinda Lange and Sebastian Koenig and Eric McConnell and Chang, {Chien Yen} and Rick Juang and Evan Suma and Mark Bolas and Albert Rizzo",
year = "2012",
doi = "10.1109/VR.2012.6180935",
language = "English (US)",
isbn = "9781467312462",
series = "Proceedings - IEEE Virtual Reality",
pages = "171--172",
booktitle = "IEEE Virtual Reality Conference 2012, VR 2012 - Proceedings",
note = "19th IEEE Virtual Reality Conference, VR 2012 ; Conference date: 04-03-2012 Through 08-03-2012",
}