TY - JOUR
T1 - Inspired to create
T2 - Awe enhances openness to learning and the desire for experiential creation
AU - Rudd, Melanie
AU - Hildebrand, Christian
AU - Vohs, Kathleen D
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Automated fabrication, home services, and premade goods pervade the modern consumer landscape. Against this backdrop, this research explores how the emotion of awe might motivate a consumer to partake instead in experiential creation (i.e., activities in which they actively produce an outcome) by enhancing their willingness to learn. Across eight experiments, experiencing awe (vs. happiness, excitement, pride, amusement, or neutrality) increases people’s likelihood of choosing an experiential creation gift (vs. one not involving experiential creation), willingness to pay for experiential creation products (vs. comparable ready-made products), likelihood of creating a bespoke snack (vs. taking a premade one), preference for experiential creation solutions (vs. solutions without experiential creation), likelihood of purchasing a product when it is framed as high (vs. low) in experiential creation, preference for high (vs. low) experiential creation meals, and likelihood of creating a knickknack (vs. taking a premade one). This greater desire for experiential creation is mediated by openness to learning and moderated by the need for closure. These findings, relevant for firms encouraging creation-oriented products and behaviors, offer fresh insights for engaging consumers.
AB - Automated fabrication, home services, and premade goods pervade the modern consumer landscape. Against this backdrop, this research explores how the emotion of awe might motivate a consumer to partake instead in experiential creation (i.e., activities in which they actively produce an outcome) by enhancing their willingness to learn. Across eight experiments, experiencing awe (vs. happiness, excitement, pride, amusement, or neutrality) increases people’s likelihood of choosing an experiential creation gift (vs. one not involving experiential creation), willingness to pay for experiential creation products (vs. comparable ready-made products), likelihood of creating a bespoke snack (vs. taking a premade one), preference for experiential creation solutions (vs. solutions without experiential creation), likelihood of purchasing a product when it is framed as high (vs. low) in experiential creation, preference for high (vs. low) experiential creation meals, and likelihood of creating a knickknack (vs. taking a premade one). This greater desire for experiential creation is mediated by openness to learning and moderated by the need for closure. These findings, relevant for firms encouraging creation-oriented products and behaviors, offer fresh insights for engaging consumers.
KW - Awe
KW - Emotions
KW - Experiential creation
KW - Learning
UR - http://www.scopus.com/inward/record.url?scp=85046109051&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85046109051&partnerID=8YFLogxK
U2 - 10.1509/jmr.16.0306
DO - 10.1509/jmr.16.0306
M3 - Article
SN - 0022-2437
VL - 55
SP - 766
EP - 781
JO - Journal of Marketing Research
JF - Journal of Marketing Research
IS - 5
ER -