Impact of interactive dance games on urban children's physical activity correlates and behavior

Zan Gao, Chaoqun Huang, Tao Liu, Wen Xiong

Research output: Contribution to journalArticlepeer-review

19 Scopus citations

Abstract

The fast growth of interactive games has a great impact on school-based physical activity programs. This study was designed to examine the effects of Dance Dance Revolution (DDR) on urban children's exercise correlates (i.e., self-efficacy, outcome expectancy, social support) and physical activity participation. Specifically, the purpose of this study was to examine the effects of DDR on urban school children's self-efficacy, outcome expectancy, perceived social support, and daily physical activity levels. A total of 101 participants responded to questionnaires assessing their self-efficacy, outcome expectancy, social support, and 1-week physical activity levels in August 2008 (pretest). Then fourth graders were assigned to the intervention group (3 30-minute DDR sessions/week), while the fifth graders were placed in the comparison group. The outcome variables were measured again in May 2009 (posttest). The MANOVA with difference scores yielded a significant main effect for intervention. Follow-up tests indicated that the intervention children reported significantly greater increased self-efficacy (p < 0.05), social support (p < 0.05), and daily physical activity levels (p < 0.05) than the comparison children over time. The results suggested that the implementation of DDR could have a significantly positive effect on children's self-efficacy, social support, and daily physical activity levels across time. The findings of the study can facilitate health professionals' design of effective interventions to promote urban children's exercise correlates and physical activity levels.

Original languageEnglish (US)
Pages (from-to)107-112
Number of pages6
JournalJournal of Exercise Science and Fitness
Volume10
Issue number2
DOIs
StatePublished - Dec 2012

Keywords

  • Outcome expectancy
  • Physical activity participation
  • Self-efficacy
  • Social support

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