TY - GEN
T1 - Immersive training games for smartphone-based head mounted displays
AU - Hoberman, Perry
AU - Krum, David M.
AU - Suma, Evan A.
AU - Bolas, Mark
PY - 2012/5/14
Y1 - 2012/5/14
N2 - Thin computing clients, such as smartphones and tablets, have exhibited recent growth in display resolutions, processing power, and graphical rendering speeds. In this poster, we show how we leveraged these trends to create virtual reality (VR) training games which run entirely on a commodity mobile computing platform. This platform consists of a commercial off-the-shelf game engine, commodity smartphones, and mass produced optics. The games utilize the strengths of this platform to provide immersive features like 360 degree photo panoramas and interactive 3D virtual scenes. By sharing information about building such applications, we hope to enable others to develop new types of mobile VR applications. In particular, we feel this system is ideally suited for casual "pick up and use" VR applications for collaborative classroom learning, design reviews, and other multi-user immersive experiences.
AB - Thin computing clients, such as smartphones and tablets, have exhibited recent growth in display resolutions, processing power, and graphical rendering speeds. In this poster, we show how we leveraged these trends to create virtual reality (VR) training games which run entirely on a commodity mobile computing platform. This platform consists of a commercial off-the-shelf game engine, commodity smartphones, and mass produced optics. The games utilize the strengths of this platform to provide immersive features like 360 degree photo panoramas and interactive 3D virtual scenes. By sharing information about building such applications, we hope to enable others to develop new types of mobile VR applications. In particular, we feel this system is ideally suited for casual "pick up and use" VR applications for collaborative classroom learning, design reviews, and other multi-user immersive experiences.
KW - B.4.2 [Input/Output and Data Communications]: Input/Output Devices - Image display
KW - H.5.1 [Information Interfaces and Presentation (I.7)]: Multimedia Information Systems - Artificial, augmented, and virtual realities
UR - http://www.scopus.com/inward/record.url?scp=84860731093&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84860731093&partnerID=8YFLogxK
U2 - 10.1109/VR.2012.6180926
DO - 10.1109/VR.2012.6180926
M3 - Conference contribution
AN - SCOPUS:84860731093
SN - 9781467312462
T3 - Proceedings - IEEE Virtual Reality
SP - 151
EP - 152
BT - IEEE Virtual Reality Conference 2012, VR 2012 - Proceedings
T2 - 19th IEEE Virtual Reality Conference, VR 2012
Y2 - 4 March 2012 through 8 March 2012
ER -