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iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

  • Zhutian Chen
  • , Qisen Yang
  • , Jiarui Shan
  • , Tica Lin
  • , Johanna Beyer
  • , Haijun Xia
  • , Hanspeter Pfister

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the findings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users' gaze, helping casual fans appreciate basketball games without being overwhelmed. We confirmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.

Original languageEnglish (US)
Title of host publicationCHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450394215
DOIs
StatePublished - Apr 19 2023
Externally publishedYes
Event2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany
Duration: Apr 23 2023 → Apr 28 2023

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Country/TerritoryGermany
CityHamburg
Period4/23/23 → 4/28/23

Bibliographical note

Publisher Copyright:
© 2023 ACM.

Keywords

  • Augmented Sports Videos
  • Embedded Visualization
  • Gaze Interaction
  • Sports Visualization
  • Video-based Visualization

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