Hits, Quits, and Retries-Player Response to Failure in a Challenging Video Game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

While play theorists agree that failure is an integral part of a play experience, there is little research on what players consider failure in video games, or how they respond when failure is encountered. This study uses behaviorally-coded gameplay videos and data-driven retrospective interviews to investigate how players think about and respond to failure in Cuphead, a notoriously challenging "run 'n gun"platformer video game. Emergent patterns show a link between how psychologists measure reactions to failure, known as "mastery orientation"and in-game behaviors, predicting both higher or lower mastery orientation scores. Player interview responses also show a range of ways that players experience failure beyond hard-coded failure (losing health or dying), including poor performance in a section already completed, lack of progress, or giving up. This research deepens our understanding of the role failure plays in one of our most pervasive media, developing our understanding of how players experience failure and the behaviors they take in response.

Original languageEnglish (US)
Title of host publicationProceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
EditorsGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450388078
DOIs
StatePublished - Sep 15 2020
Externally publishedYes
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: Sep 15 2020Sep 18 2020

Publication series

NameACM International Conference Proceeding Series

Conference

Conference15th International Conference on the Foundations of Digital Games, FDG 2020
Country/TerritoryMalta
CityBugibba
Period9/15/209/18/20

Bibliographical note

Publisher Copyright:
© 2020 ACM.

Keywords

  • Failure
  • mastery orientation
  • video games

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