TY - GEN
T1 - Guild play in MMOGs
T2 - 3rd International Conference on Social Informatics, SocInfo 2011
AU - Ahmad, Muhammad Aurangzeb
AU - Borbora, Zoheb
AU - Shen, Cuihua
AU - Srivastava, Jaideep
AU - Williams, Dmitri
PY - 2011
Y1 - 2011
N2 - Humans form groups and congregate into groups for a variety of reasons and in a variety of contexts e.g., corporations in offline space and guilds in Massively Multiplayer Online Games (MMOGs). In recent years a number of models of group formation have been proposed. One such model is Johnson et al's [10] model of group evolution. The model is motivated by commonalities observed in evolution of street gangs in Los Angeles and guilds in an MMOG (World of Warcraft). In this paper we first apply their model to guilds in another MMOG (EQ2)1 and found results inconsistent from the model's predictions, additionally we found support for the role of homophily in guild formation, which was ruled out in previous results, Alternatively, we explore alternative models for guild formation and evolution in MMOGs by modifying earlier models to account for the existence of previous relationships between people.
AB - Humans form groups and congregate into groups for a variety of reasons and in a variety of contexts e.g., corporations in offline space and guilds in Massively Multiplayer Online Games (MMOGs). In recent years a number of models of group formation have been proposed. One such model is Johnson et al's [10] model of group evolution. The model is motivated by commonalities observed in evolution of street gangs in Los Angeles and guilds in an MMOG (World of Warcraft). In this paper we first apply their model to guilds in another MMOG (EQ2)1 and found results inconsistent from the model's predictions, additionally we found support for the role of homophily in guild formation, which was ruled out in previous results, Alternatively, we explore alternative models for guild formation and evolution in MMOGs by modifying earlier models to account for the existence of previous relationships between people.
KW - Groups
KW - Guilds
KW - MMOGs
KW - Models of group evolution
UR - http://www.scopus.com/inward/record.url?scp=80054053940&partnerID=8YFLogxK
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U2 - 10.1007/978-3-642-24704-0_19
DO - 10.1007/978-3-642-24704-0_19
M3 - Conference contribution
AN - SCOPUS:80054053940
SN - 9783642247033
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 145
EP - 152
BT - Social Informatics - Third International Conference, SocInfo 2011, Proceedings
Y2 - 6 October 2011 through 8 October 2011
ER -