Abstract
There is a large body of work on the evolution of graphs in various domains, which shows that many real graphs evolve in a similar manner. In this paper we study a novel type of network formed by mentor-apprentice relationships in a massively multiplayer online role playing game. We observe that some of the static and dynamic laws which have been observed in many other real world networks are not observed in this network. Consequently well known graph generators like Preferential Attachment, Forest Fire, Butterfly, RTM, etc., cannot be applied to such mentoring networks. We propose a novel generative model to generate networks with the characteristics of mentoring networks.
Original language | English (US) |
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Title of host publication | Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010 |
Publisher | AAAI press |
Pages | 1294-1299 |
Number of pages | 6 |
ISBN (Electronic) | 9781577354642 |
ISBN (Print) | 9781577354666 |
State | Published - Jul 15 2010 |
Event | 24th AAAI Conference on Artificial Intelligence, AAAI 2010 - Atlanta, United States Duration: Jul 11 2010 → Jul 15 2010 |
Publication series
Name | Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010 |
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Conference
Conference | 24th AAAI Conference on Artificial Intelligence, AAAI 2010 |
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Country/Territory | United States |
City | Atlanta |
Period | 7/11/10 → 7/15/10 |
Bibliographical note
Publisher Copyright:© 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.