Game-thinking is beginning to appear in a wide variety of non-game contexts, including organizational support settings like human resource management (HRM). The purpose of this chapter is two-fold: 1) to explore the opportunities for game-thinking via gamification and serious games in HRM based on current and previous HRM literature and 2) to identify future research areas at the intersection of game-thinking and HRM. Prevailing HRM theories will be applied to the use of game-thinking in different sub-fields of HRM, including recruitment, selection, training, and performance management.
|Original language||English (US)|
|Title of host publication||Emerging Research and Trends in Gamification|
|Number of pages||26|
|ISBN (Print)||1466686510, 9781466686519|
|State||Published - Aug 7 2015|