Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource management

Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus

Research output: Chapter in Book/Report/Conference proceedingChapter

85 Scopus citations

Abstract

Game-thinking is beginning to appear in a wide variety of non-game contexts, including organizational support settings like human resource management (HRM). The purpose of this chapter is two-fold: 1) to explore the opportunities for game-thinking via gamification and serious games in HRM based on current and previous HRM literature and 2) to identify future research areas at the intersection of game-thinking and HRM. Prevailing HRM theories will be applied to the use of game-thinking in different sub-fields of HRM, including recruitment, selection, training, and performance management.

Original languageEnglish (US)
Title of host publicationEmerging Research and Trends in Gamification
PublisherIGI Global
Pages140-165
Number of pages26
ISBN (Electronic)9781466686526
ISBN (Print)1466686510, 9781466686519
DOIs
StatePublished - Aug 7 2015
Externally publishedYes

Fingerprint

Dive into the research topics of 'Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource management'. Together they form a unique fingerprint.

Cite this