Gamified technology-mediated learning: The role of individual differences

Wei Cheng Milton Shen, De Liu, Radhika Santhanam, Dorla A. Evans

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Researchers and practitioners see significant potential in using gamified technology-mediated learning (TML) systems to engage users and help them to learn. Yet, existing studies on gamified TML indicate inconsistent findings on the value of these systems. Some studies show higher learning outcomes and engagement while others do not; some demonstrate higher learning outcomes but not higher engagement. Therefore, researchers have called for more nuanced analysis including how individual differences interact with game elements. Specifically, we identify and study two individual differences - gender and achievement goals - in competitive gamified TML designs. We find that gender plays an important moderating role - males engage more and learn better in a competitive learning context than females. Achievement goals help explain differences in users' benefits from gamified TML and how users react to competitive contexts. Our findings indicate that gender and achievement goals are important individual differences to consider in designing gamified TML and explaining its outcomes.

Original languageEnglish (US)
Title of host publicationPacific Asia Conference on Information Systems, PACIS 2016 - Proceedings
PublisherPacific Asia Conference on Information Systems
ISBN (Electronic)9789860491029
StatePublished - Jan 1 2016
Event20th Pacific Asia Conference on Information Systems, PACIS 2016 - Chiayi, Taiwan, Province of China
Duration: Jun 27 2016Jul 1 2016

Publication series

NamePacific Asia Conference on Information Systems, PACIS 2016 - Proceedings

Other

Other20th Pacific Asia Conference on Information Systems, PACIS 2016
CountryTaiwan, Province of China
CityChiayi
Period6/27/167/1/16

Fingerprint

Learning systems

Keywords

  • Achievement goals
  • Competition
  • Gamification
  • Gender
  • Technology-mediated learning

Cite this

Shen, W. C. M., Liu, D., Santhanam, R., & Evans, D. A. (2016). Gamified technology-mediated learning: The role of individual differences. In Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings (Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings). Pacific Asia Conference on Information Systems.

Gamified technology-mediated learning : The role of individual differences. / Shen, Wei Cheng Milton; Liu, De; Santhanam, Radhika; Evans, Dorla A.

Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings. Pacific Asia Conference on Information Systems, 2016. (Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Shen, WCM, Liu, D, Santhanam, R & Evans, DA 2016, Gamified technology-mediated learning: The role of individual differences. in Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings. Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings, Pacific Asia Conference on Information Systems, 20th Pacific Asia Conference on Information Systems, PACIS 2016, Chiayi, Taiwan, Province of China, 6/27/16.
Shen WCM, Liu D, Santhanam R, Evans DA. Gamified technology-mediated learning: The role of individual differences. In Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings. Pacific Asia Conference on Information Systems. 2016. (Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings).
Shen, Wei Cheng Milton ; Liu, De ; Santhanam, Radhika ; Evans, Dorla A. / Gamified technology-mediated learning : The role of individual differences. Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings. Pacific Asia Conference on Information Systems, 2016. (Pacific Asia Conference on Information Systems, PACIS 2016 - Proceedings).
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