Abstract
Video games are failure-rich spaces that provide a unique lens into how individuals react to failure in challenging environments. In this study, we utilize Cuphead, a notoriously challenging video game to demonstrate a unique behaviorally driven approach to understanding how an individual reacts to failure. Using measures of mastery orientation and data-driven retrospective interviews, we show that individuals who exhibit more mastery-oriented behaviors and more mastery-oriented behaviors before a helpless-behavior are more likely to show a higher game mastery orientation score, and that individuals that abandon a level before completion are more likely to show a lower game mastery orientation score. This introduces video games as a fruitful environment for understanding mastery orientation, a behaviorally driven approach to understanding how individuals react to failure, and provides a glimpse into how individuals react to failure in a challenging video game.
Original language | English (US) |
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Pages | 1186-1192 |
Number of pages | 7 |
State | Published - 2020 |
Externally published | Yes |
Event | 42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020 - Virtual, Online Duration: Jul 29 2020 → Aug 1 2020 |
Conference
Conference | 42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020 |
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City | Virtual, Online |
Period | 7/29/20 → 8/1/20 |
Bibliographical note
Publisher Copyright:© 2020 The Author(s)
Keywords
- Mastery orientation
- behavior
- failure
- video games