Game on: Mastery Orientation Through the Lens of a Challenging Video Game

Research output: Contribution to conferencePaperpeer-review

3 Scopus citations

Abstract

Video games are failure-rich spaces that provide a unique lens into how individuals react to failure in challenging environments. In this study, we utilize Cuphead, a notoriously challenging video game to demonstrate a unique behaviorally driven approach to understanding how an individual reacts to failure. Using measures of mastery orientation and data-driven retrospective interviews, we show that individuals who exhibit more mastery-oriented behaviors and more mastery-oriented behaviors before a helpless-behavior are more likely to show a higher game mastery orientation score, and that individuals that abandon a level before completion are more likely to show a lower game mastery orientation score. This introduces video games as a fruitful environment for understanding mastery orientation, a behaviorally driven approach to understanding how individuals react to failure, and provides a glimpse into how individuals react to failure in a challenging video game.

Original languageEnglish (US)
Pages1186-1192
Number of pages7
StatePublished - 2020
Externally publishedYes
Event42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020 - Virtual, Online
Duration: Jul 29 2020Aug 1 2020

Conference

Conference42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020
CityVirtual, Online
Period7/29/208/1/20

Bibliographical note

Publisher Copyright:
© 2020 The Author(s)

Keywords

  • behavior
  • failure
  • Mastery orientation
  • video games

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