Skip to main navigation Skip to search Skip to main content

Game-based learning in design history

Research output: Chapter in Book/Report/Conference proceedingChapter

Original languageEnglish
Title of host publicationHandbook of Research on Effective Electronic Gaming in Education
Place of PublicationPennsylvania, USA
PublisherIGI Global
Pages478-488
StatePublished - 2008

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Cite this