Abstract
Despite active videogames' popularity and ability to increase a player's energy expenditure, research indicates their use sharply declines over time, which limits their utility in promoting physical activity. A frequent criticism is that a player's interest is quickly exhausted. At the preconference of the International Society of Behavioral Nutrition and Physical Activity 2014, a group of investigators and videogame developers gathered to share lessons learned from using serious videogames in health behavior change and offer insight to guide future efforts.
Original language | English (US) |
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Pages (from-to) | 53-57 |
Number of pages | 5 |
Journal | Games for Health Journal |
Volume | 4 |
Issue number | 1 |
DOIs | |
State | Published - Feb 1 2015 |
Bibliographical note
Publisher Copyright:© Copyright 2015, Mary Ann Liebert, Inc. 2015.