TY - GEN
T1 - Flexible spaces
T2 - 8th IEEE International Symposium on 3D User Interfaces, 3DUI 2013
AU - Vasylevska, Khrystyna
AU - Kaufmann, Hannes
AU - Bolas, Mark
AU - Suma Rosenberg, Evan
PY - 2013/10/7
Y1 - 2013/10/7
N2 - Redirected walking techniques enable natural locomotion through immersive virtual environments (VEs) that are larger than the real world workspace. Most existing techniques rely upon manipulating the mapping between physical and virtual motions while the layout of the environment remains constant. However, if the primary focus of the experience is on the virtual world's content, rather than on its spatial layout, then the goal of redirected walking can be achieved through an entirely different strategy. In this paper, we introduce flexible spaces - a novel redirection technique that enables infinite real walking in virtual environments that do not require replication of real world layouts. Flexible spaces overcome the limitations and generalize the use of overlapping (impossible) spaces and change blindness by employing procedural layout generation. Our approach allows VE designers to focus on the content of the virtual world independent of the implementation details imposed by real walking, thereby making spatial manipulation techniques more practical for use in a variety of application domains.
AB - Redirected walking techniques enable natural locomotion through immersive virtual environments (VEs) that are larger than the real world workspace. Most existing techniques rely upon manipulating the mapping between physical and virtual motions while the layout of the environment remains constant. However, if the primary focus of the experience is on the virtual world's content, rather than on its spatial layout, then the goal of redirected walking can be achieved through an entirely different strategy. In this paper, we introduce flexible spaces - a novel redirection technique that enables infinite real walking in virtual environments that do not require replication of real world layouts. Flexible spaces overcome the limitations and generalize the use of overlapping (impossible) spaces and change blindness by employing procedural layout generation. Our approach allows VE designers to focus on the content of the virtual world independent of the implementation details imposed by real walking, thereby making spatial manipulation techniques more practical for use in a variety of application domains.
KW - Virtual reality
KW - locomotion
KW - reorientation techniques
KW - walking
UR - http://www.scopus.com/inward/record.url?scp=84884823878&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84884823878&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2013.6550194
DO - 10.1109/3DUI.2013.6550194
M3 - Conference contribution
AN - SCOPUS:84884823878
SN - 9781467360975
T3 - IEEE Symposium on 3D User Interface 2013, 3DUI 2013 - Proceedings
SP - 39
EP - 42
BT - IEEE Symposium on 3D User Interface 2013, 3DUI 2013 - Proceedings
Y2 - 16 March 2013 through 17 March 2013
ER -