Finger sculpting with digital clay: 3D shape input and output through a computer-controlled real surface

  • Jarek Rossignac
  • , Mark Allen
  • , Wayne J. Book
  • , Ari Glezer
  • , Imme Ebert-Uphoff
  • , Chris Shaw
  • , David Rosen
  • , Stephen Askins
  • , Jing Bai
  • , Paul Bosscher
  • , Joshua Gargus
  • , Byung Moon Kim
  • , Ignacio Llamas
  • , Austina Nguyen
  • , Guang Yuan
  • , Haihong Zhu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The NSF Digital Clay project is focused on the design, prototyping, integration, and validation of a computercontrolled physical device capable of taking any of a wide range of possible shapes in response to changes in a digital 3D model or to changes in the pressure exercised upon it by human hands. Although it clearly is a natural and unavoidable evolution of 3D graphical user interfaces, its unprecedented capabilities constitute a major leap in technologies and paradigms for 3D display, for 3D input, and for collaborative 3D design. In this paper, we provide an overview of the Digital Clay project and discuss the challenges, design choices, and initial solutions for a new Finger Sculpting interface designed for the Digital Clay and prototyped using conventional 3D I/O hardware.

Original languageEnglish (US)
Title of host publicationProceedings - SMI 2003
Subtitle of host publicationShape Modeling International 2003
Pages229-231
Number of pages3
DOIs
StatePublished - 2003
Event2003 Shape Modeling International, SMI 2003 - Seoul, Korea, Republic of
Duration: May 12 2003May 15 2003

Publication series

NameProceedings - SMI 2003: Shape Modeling International 2003

Other

Other2003 Shape Modeling International, SMI 2003
Country/TerritoryKorea, Republic of
CitySeoul
Period5/12/035/15/03

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