Feasibility and user experience of virtual reality fashion stores

Minjung Park, Hyunjoo Im, Do Yuon Kim

Research output: Contribution to journalArticlepeer-review

7 Scopus citations

Abstract

Virtual reality (VR) is a computer-simulated, realistic three-dimensional environment. VR heightens a user’s sense of being in the environment and enables the user to interact with the environment. We propose that VR can be a very cost-effective way to evaluate fashion retail store designs because of the ease of developing and adjusting the store designs as well as its ability to allow users to closely mimic the real store shopping experience. Also, these benefits create an opportunity for consumer researchers to investigate realistic shopper behaviors. In order to assess the effectiveness of using VR fashion retail store models in developing store designs and in understanding the way shoppers interact with the stores, an experiment with 40 female undergraduate students was conducted. This case study was written to share the advantage of using VR and the challenges VR uniquely presents with both fashion retailers and scholars. Implications for fashion retail store designers and managers as well as consumer researchers are discussed.

Original languageEnglish (US)
Article number32
JournalFashion and Textiles
Volume5
Issue number1
DOIs
StatePublished - Dec 1 2018

Bibliographical note

Funding Information:
Fashion and Textiles is supported by the Korean Federation of Science and Technology Societies Grant funded by the Government of the Republic of Korea (Ministry of Education).

Keywords

  • Fashion store
  • Shopping behavior
  • Store design
  • Telepresence
  • Virtual reality
  • Virtual store

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