TY - JOUR
T1 - EyeCoD
T2 - Eye Tracking System Acceleration via FlatCam-Based Algorithm and Hardware Co-Design
AU - You, Haoran
AU - Zhao, Yang
AU - Wan, Cheng
AU - Yu, Zhongzhi
AU - Fu, Yonggan
AU - Yuan, Jiayi
AU - Wu, Shang
AU - Zhang, Shunyao
AU - Zhang, Yongan
AU - Li, Chaojian
AU - Boominathan, Vivek
AU - Veeraraghavan, Ashok
AU - Li, Ziyun
AU - Lin, Yingyan Celine
N1 - Publisher Copyright:
© 1981-2012 IEEE.
PY - 2023/7/1
Y1 - 2023/7/1
N2 - Eye tracking has become an essential human-machine interaction modality in virtual reality (VR) and augmented reality (AR) applications requiring high throughput (e.g., more than 240 frames per second), small form factor, and enhanced visual privacy. Existing eye tracking systems have adopted bulky, lens-based cameras, and thus suffer from both a large form factor and high communication cost between the camera and back-end processor. This work presents a camera, algorithm, and accelerator co-designed lensless eye tracking system dubbed EyeCoD, which, to the best of our knowledge, is the first to provide a general, front-end eye tracking solution for AR/VR while satisfying the requirements for both high throughput and smaller form factor. Specifically, EyeCoD integrates system-, algorithm-, and accelerator-level techniques to boost system efficiency without sacrificing eye tracking accuracy. We believe that our EyeCoD system will pave the way for next-generation eye tracking solutions in VR/AR and shed light on future innovations for intelligent imaging systems.
AB - Eye tracking has become an essential human-machine interaction modality in virtual reality (VR) and augmented reality (AR) applications requiring high throughput (e.g., more than 240 frames per second), small form factor, and enhanced visual privacy. Existing eye tracking systems have adopted bulky, lens-based cameras, and thus suffer from both a large form factor and high communication cost between the camera and back-end processor. This work presents a camera, algorithm, and accelerator co-designed lensless eye tracking system dubbed EyeCoD, which, to the best of our knowledge, is the first to provide a general, front-end eye tracking solution for AR/VR while satisfying the requirements for both high throughput and smaller form factor. Specifically, EyeCoD integrates system-, algorithm-, and accelerator-level techniques to boost system efficiency without sacrificing eye tracking accuracy. We believe that our EyeCoD system will pave the way for next-generation eye tracking solutions in VR/AR and shed light on future innovations for intelligent imaging systems.
UR - https://www.scopus.com/pages/publications/85159845332
UR - https://www.scopus.com/pages/publications/85159845332#tab=citedBy
U2 - 10.1109/MM.2023.3274736
DO - 10.1109/MM.2023.3274736
M3 - Article
AN - SCOPUS:85159845332
SN - 0272-1732
VL - 43
SP - 88
EP - 97
JO - IEEE Micro
JF - IEEE Micro
IS - 4
ER -