TY - JOUR
T1 - Eye Tracking of Attentional Allocation During Processing of Game Technologies
T2 - Association with Daily Playtime and Gaming Consequences
AU - Gilbertson, Rebecca J.
AU - Leff, Dustyn J.
AU - Downs, Edward
N1 - Publisher Copyright:
© by 2022 Türkiye Yeşilay Cemiyeti (Turkish Green Crescent Society).
PY - 2022/4
Y1 - 2022/4
N2 - This study used eye tracking as a measure of attention to examine how preference for video gaming images may change across a continuum of video gamers (casual to heavy). During the eye tracking procedure, participants (ages 18–26, N = 73; 43 men, 30 women) viewed 45 image pairs, presented in random order, com-posed of video gaming, alcohol, and neutral images. Following, participants completed questionnaires about video gaming and alcohol behavior. Findings showed that self-reported measures of experience, including video gaming quantity (i.e., daily playtime) and consequences, showed a significant positive relationship to eye tracking metrics of initial fixation and dwell time toward video game images. Results also showed that participants who reported loss of control (i.e., binge gaming) also demonstrated greater preference for video game images. The findings suggest that the attentional allocation during the processing of video game images in young adults may be enhanced by experience such as daily playtime. Changes in attentional allocation and cue reactivity may further contribute to the development of problematic video gaming behavior through prioritization of video gaming over other appetitive behaviors. These findings have basic science and clinical implications, including treatment for gaming disorder.
AB - This study used eye tracking as a measure of attention to examine how preference for video gaming images may change across a continuum of video gamers (casual to heavy). During the eye tracking procedure, participants (ages 18–26, N = 73; 43 men, 30 women) viewed 45 image pairs, presented in random order, com-posed of video gaming, alcohol, and neutral images. Following, participants completed questionnaires about video gaming and alcohol behavior. Findings showed that self-reported measures of experience, including video gaming quantity (i.e., daily playtime) and consequences, showed a significant positive relationship to eye tracking metrics of initial fixation and dwell time toward video game images. Results also showed that participants who reported loss of control (i.e., binge gaming) also demonstrated greater preference for video game images. The findings suggest that the attentional allocation during the processing of video game images in young adults may be enhanced by experience such as daily playtime. Changes in attentional allocation and cue reactivity may further contribute to the development of problematic video gaming behavior through prioritization of video gaming over other appetitive behaviors. These findings have basic science and clinical implications, including treatment for gaming disorder.
KW - Addictive behavior
KW - attentional biases
KW - eye tracking
KW - internet gaming disorder
KW - substance addiction
KW - video games
UR - https://www.scopus.com/pages/publications/85159911510
UR - https://www.scopus.com/pages/publications/85159911510#tab=citedBy
U2 - 10.5152/ADDICTA.2022.21068
DO - 10.5152/ADDICTA.2022.21068
M3 - Article
AN - SCOPUS:85159911510
SN - 2148-7286
VL - 9
SP - 56
EP - 62
JO - Addicta: the Turkish Journal on Addictions
JF - Addicta: the Turkish Journal on Addictions
IS - 1
ER -