Exploring student engagement in an augmented reality learning game

Nicolaas VanMeerten, Keisha Varma

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

This article investigates the behaviors of middle school students during their participation in an AR game called Play the Past. The findings of this study show that engagement differed during discrete activities in the game environment and that there was a relationship between the roles that students were assigned and their engagement.

Original languageEnglish (US)
Pages (from-to)44-61
Number of pages18
JournalInternational Journal of Gaming and Computer-Mediated Simulations
Volume9
Issue number4
DOIs
StatePublished - Oct 1 2017

Bibliographical note

Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.

Keywords

  • AR
  • Augmented Reality
  • Design
  • Digital
  • Engagement
  • Game
  • History
  • Situated
  • Telemetry

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