Abstract
Generating content for virtual reality takes effort and expanding how content can be generated has the potential to increase participation by a wider range of users well outside virtual reality researchers and programmers. This work explores some current content acquisition and generation techniques for replicating real world 3D scenes and objects to better understand the practical use and application of these techniques. The techniques explored focus on the recent emergence of radiance field-based methods and their potential to replace previous scene/object-generating photogrammetry techniques.
| Original language | English (US) |
|---|---|
| Title of host publication | Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 697-698 |
| Number of pages | 2 |
| ISBN (Electronic) | 9798350374490 |
| DOIs | |
| State | Published - 2024 |
| Event | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States Duration: Mar 16 2024 → Mar 21 2024 |
Publication series
| Name | Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 |
|---|
Conference
| Conference | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 |
|---|---|
| Country/Territory | United States |
| City | Orlando |
| Period | 3/16/24 → 3/21/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Keywords
- Human-centered computing
- Information visualization
- Visualization
- Visualization application domains
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