Exploring evidence that board games can support computational thinking

Ching Yu Tseng, Jenifer Doll, Keisha Varma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computational Thinking (CT) has caught the attention of researchers, educators, and policymakers in many fields, and has been recognized as an important skill in this increasingly complex society. One challenge emerging in education is finding a way to embed computational thinking curricula into K-12 education. Researchers and educators are exploring ways to provide CT instruction. The study in this presentation investigates an innovative way to teach the CT skill abstraction. According to Grover & Pea’s article (2013), “abstraction involves defining patterns, generalizing from specific instances, and dealing with complexity.” This study explores the types of strategies students use when they play a game that requires multiple CT skills. Three hundred and sixty-five middle school students played two card games: Ghost Blitz vs. Sushi Go! and completed pre-and post-assessments which were designed based on the definition of abstraction to compare the participants’ performance. We analyzed students’ gameplay strategies to examine whether participants spontaneously utilized abstraction skills to make a plan to reach their goals when they were playing.

Original languageEnglish (US)
Title of host publicationProceedings of International Conference on Computational Thinking Education, CTE 2019
EditorsSiu-cheung KONG, Kuen-fung SIN, Diana ANDONE, Gautam BISWAS, Heinz Ulrich HOPPE, Ting-chia HSU, Ronghuai-Huai HUANG, Bor-chen KUO, Kwok-yiu Robert LI, Chee-kit LOOI, Marcelo MILRAD, Josh SHELDON, Ju-ling SHIH, Ki-sang SONG, Jan VAHRENHOLD
PublisherThe Education University of Hong Kong
Pages61-64
Number of pages4
ISBN (Print)9789887703464
StatePublished - 2019
Externally publishedYes
Event3rd International Conference on Computational Thinking Education, CTE 2019 - Hong Kong, Hong Kong
Duration: Jun 13 2019Jun 15 2019

Publication series

NameProceedings of International Conference on Computational Thinking Education
ISSN (Electronic)2664-5661

Conference

Conference3rd International Conference on Computational Thinking Education, CTE 2019
CountryHong Kong
CityHong Kong
Period6/13/196/15/19

Keywords

  • Abstraction
  • Game-based learning
  • K-12 education
  • Pattern recognition
  • Unplugged activities

Fingerprint Dive into the research topics of 'Exploring evidence that board games can support computational thinking'. Together they form a unique fingerprint.

Cite this