Experiments in scientific computation on the playstation 3

Erik O.D. Sevre, Monica D. Christiansen, Matt Broten, Shuo M. Wang, David A. Yuen

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

The Sony PlayStation 3 (PS3) offers the computational power of a parallel processor at low cost, which makes it a great starter unit for development in parallel programming. To explore the capabilities of the unit, we took a simple ray tracing program and extended it to render triangulated height field data across the PS3's 6 synergistic processing units (SPUs). We also implemented the heat averaging equation as a precursor to CFD analysis on the PS3. In our studies, we found the Cell engine in the PS3 to be a powerful machine, however great care must be taken while developing because its unique platform calls for many levels of optimization to ensure efficiency.

Original languageEnglish (US)
Pages (from-to)125-132
Number of pages8
JournalVisual Geosciences
Volume13
Issue number1
DOIs
StatePublished - 2008

Bibliographical note

Funding Information:
Acknowledgments We acknowledge discussions with Prof. Paul Woodward and help from Spring Liu. This research was supported by the Middleware grant of IF program of National Science Foundation.

Copyright:
Copyright 2008 Elsevier B.V., All rights reserved.

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